HOW TO PLAY PICK 'EM

The Basics

Select which 2, 3, 4, or 5 players will perform better or worse than their projected outcome, get all your questions right, and win!

There are two types questions you can answer:

• Over/Unders - Select whether a player will perform Over or Under their projected performance for a stat. For example, for LeBron James Over/Under 29.5 Points, if LeBron scores 29 points or less, Under would be correct. If James scores more than 29 points, Over would be correct.

• Matchups - Select whether a player will perform better than another player in a stat category. Some questions may include a bonus to make the matchups more fair. For example, in Aaron Rodgers (+20.5) Passing Yards vs Patrick Mahomes, if Rodgers throws for 250 yards and Mahomes throws for 260 yards, Rodgers would win the matchup because of the added bonus of 20.5 yards. Rodger’s total would equal 270.5 (250+20.5) and Mahomes' total would equal 260.

As you play, you can combine Over/Unders and Matchups together to make up your entry.


Game Modes Overview

Boom is the first to offer a variety of game modes that suit the needs of a variety of players, from casuals to the payout maximizers. For each game mode, users must answer all questions correctly in order to win their entry.

• Toss-ups - This is the most traditional version of Pick ’Em. Users can choose to answer both sides of over/unders or matchups questions as they make their entries.

• Longshots - Who doesn’t love an underdog? In this game, the higher the risk the higher the reward. If you think a player will far exceed their expectations or their opponent will underperform, we give you the chance to place an entry on it. Ever wanted to place an entry on a player to get 2 or more TD’s or to score more than 40 points? Now you can. In this game mode, users can only choose one side of a matchup and answer over only or under only questions.

• Favorites - Play it safe with Favorites. Instead of going for glory, Favorites gives you the advantage as a player. Ever wanted to place an entry on Patrick Mahomes to have over 200 passing yards or Kevin Durant to have more than 15 points? Now you can. In this game mode, users can only choose one side of a matchup and answer over only or under only questions.


Toss-ups

Pay Tables:

• 5/5 correct picks - 20x
• 4/4 correct picks - 10x
• 3/3 correct picks - 6x
• 2/2 correct picks - 3x
• 1 correct and 1 tie - 1.5x
• 1 incorrect and 1 tie - No payout

Max Entry Fee: $125-$1,000, varies by sport

• The max entry fee is the total amount in entry fees a user can place on a single entry.

Max Entry Fees For a Choice*: $1,000

See Entry Restrictions section for full explanation


Favorites

Pay Tables:

• 5/5 correct picks - 3x
• 4/4 correct picks - 2.2x
• 3/3 correct picks - 1.8x
• 2/2 correct picks - 1.3x
• 1 correct and 1 tie - 1.1x
• 1 incorrect and 1 tie - No payout

Max Entry Fee: $500

Max Entry Fees For a Choice*: $1,500


Longshots

Pay Tables:

• 3/3 correct picks - 40x
• 2/2 correct picks - 10x
• 1 correct and 1 tie - 2.5x
• 1 incorrect and 1 tie - No payout

Max Entry Fee: $100

Max Entry Fees For a Choice*: $250


Coverage

With Coverage, you are able to win even if one of your picks misses the mark. To play, enter the minimum required picks and turn on the Coverage toggle before submitting your entry.

Coverage Pay Table:

• 5/5 correct picks - 10x
• 4/5 correct picks - 2x
• 3/5 correct picks - 0.4x
• 4/4 correct picks - 5x
• 3/4 correct picks - 1.5x
• 3/3 correct picks - 2.25x
• 2/3 correct picks - 1.25x

Ties and cancellations will reduce the amount of scored questions within an entry and regress the entry payout down a pick.

For example:

• A 5 pick entry (10x) with a tie or cancellation will regress to a 4 pick entry (5x)
• A 5 pick entry (10x) with two ties or cancellations will regress to a 3 pick entry (2.25x)
• A 4 pick entry (5x) with a tie or cancellation will regress to a 3 pick entry (2.25x)

In the event of a tie or cancellation with a 3 pick coverage entry, the submission will turn into a regular 2 pick entry.

After each cancellation the entry gets revalidated to make sure there is a valid amount of picks left and that the remaining eligible picks are both from 2 different teams. Entries that fail to meet these qualifications as a result of a cancellation will be canceled and refunded.

If an entry has 2 picks remaining where one is correct and the other is a tie, the user is subject to a payout. However, if an entry has 2 picks remaining where one is a tie and the other is incorrect then the entry won’t have a payout. If all eligible picks in an entry are tied then the user will be refunded their entry fee.

Please refer to the rest of the How To Play rules to learn more about our rules for valid entries, ties, and cancellations.  

Boom 2x Rescue Refund

If your entry lost because one of your picks went down early with an injury, we have your back! With Boom’s Rescue refund, any entry that lost because of a Rescue pick will be redeemed 2x the initial entry fee in bonus funds. For example, a $10 entry that loses because of an Over pick. Such as C. McCaffrey rushing yards losing because he got hurt in the 1st quarter and didn't return which means the pick was unable to achieve the Over. For this, you'd get back $20 (2x your entry fee) in bonus funds!

Which entry types fall under the policy?

All entry types are evaluated for a Rescue refund. This includes Toss-ups, Longshots, Favorites, Pick & Spin, and Coverage entries. Squad Ride entries aren’t eligible for a Rescue refund.

If a Coverage entry received a payout and did not lose after a Rescued pick then it does not qualify for a refund.

•  For example, a 4 pick Coverage entry whose 1 incorrect pick was a Rescue will not be refunded and will be played for the remaining multiplier on the entry.

What qualifies as a Rescued pick?

If a pick met the following criteria and caused your entry to lose then you would be eligible for a refund:

NFL:

•  The player in your pick is removed from the game in the 1st half due to injury and does not return in the 2nd half to play an offensive snap.
•  The pick was an OVER on the player’s projection.
•  The projection on the pick was for a full game. 
       ■  1st Half, 2nd Half, 4th Quarter, and season long questions do not qualify.
•  The player did not exceed their projection.
       ■  If your pick tied the projection then it does not qualify.
•  The pick was for a regular season or post season game.
•  The pick was for an offensive player projection. Defensive picks and kickers do not get Rescued.
•  Your pick doesn’t qualify if:
       ■  The selected pick is an UNDER for a projection. Any UNDER picks related to the affected player will continue to be graded as a win if the player falls below their projection.
       ■  If your pick got benched or ejected from the game.

NBA/WNBA:

•  The player in your pick is removed from the game in the 1st half due to injury and records 0 minutes in the 2nd half.
•  The pick was an OVER on the player’s projection.
•  The projection on the pick was for a full game.
       ■  1st Half, 2nd Half, 4th Quarter, and season long questions do not qualify.
•  The pick for your player did not exceed its projection.
       ■  If your pick tied the projection then it does not qualify.
•  The pick was for a regular season or post season game.
       ■  Includes NBA In-Season tournament, NBA post-season games, NBA Regular season games.
       ■  Does NOT include the All-Star Game or other events happening during the all-star weekend
•  The pick doesn’t qualify if:
       ■  The selected pick is an UNDER for a projection. Any UNDER picks related to the affected player will continue to be graded as a win if the player falls below their projection. 
       ■  If your pick got benched or ejected from the game.

MLB:

•  The player in your pick is a batter that records 2 or less Plate Appearances.
•  The pick was an OVER on the player’s projection.
•  The projection on the pick was for a full game.
•  The player did not exceed their projection.
       ■  If your pick tied the projection then it does not qualify.
•  The pick was for a regular season or post season game.
•  The pick doesn’t qualify if:
       ■  The selected pick is an UNDER for a projection. Any UNDER picks related to the affected player will continue to be graded as a win if the player falls below their projection.
       ■  Your pick got benched or ejected from the game
       ■  Your pick includes pitching statistics. 

When will I see my refund?

We’ll refund your entry 2x in bonus funds after all picks and stats have been verified. The verification time frame is within 30 minutes upon all contests in your entry finalizing. Expect your bonus funds within 12 hours of your entry being finalized in your contest history.


Entry Restrictions

A valid Pick ‘Em entry must have at least 2 players and must include player choices from at least 2 teams. A player can only be chosen once per entry for a given performance.

• Example: If there is a question asking about Josh Allen’s passing yards vs the Cowboys and another question asking about Allen’s rushing yards vs the Cowboys, both choices can’t be added to an entry at the same time.

• Example: If there is a question asking about Josh Allen’s performance vs the Cowboys and another question asking about Allen's performance vs the Jets, both Allen questions can be added to the entry. However, the entry must have at least one more pick where the player chosen is part of a different team.

Additionally, each Pick ‘Em game mode is subject to a max entry fee and a limit on the cumulative entry fees that can be used on a given choice.

• For example, a game mode has an entry fees limit for a choice of $1,500. If a Steph Curry Over 25 Points choice is submitted with an entry fee of $100, that choice can only be used in additional $1,400 worth of entry fees across all future entries. If a Steph Curry Under 25 Points is chosen for the same question, the entry fees from that choice won’t contribute to the $1,500 limit. Choosing a Steph Over for a different game or different stat will also not contribute to the limit.

The max entry fee per entry, max picks per entry, and entry fees limit per choice are subject to change over time for promotional reasons or other purposes as part of Boom’s discretion. However, if an entry is submitted before a change to the previously mentioned limits, it will be scored under the pre-changed conditions.

Boom reserves the right to remove or edit player selections at any time as projections and matchups may change. However, any picks made by the user will be scored as they were originally submitted.

All questions must be submitted before a game starts. Users that break this rule will be subject to a cancellation of either their entry or the submitted question.

Entries and questions may be canceled at the discretion of Boom. In any such event, your account balance will be refunded if you paid for a canceled entry.

Users who are suspected of malicious play will be subject to a ban or limitation of gameplay, per Boom’s discretion.


Scoring

NFL and CFB

• Passing Yards - The total amount of passing yards successfully thrown by a player. These include the yards caught then gained or lost by the receiving player after a catch.

• Passing Touchdowns - The total amount of touchdowns thrown by a player. These include touchdowns that were caught and ran in by the receiving player as a result of a throw.

• Passing Completions - Successful pass completions.

• Passing Attempts -The total amount of attempted throws by a player.

• Interceptions - The total amount of passes that a player had caught by the opposing team, resulting in a turnover of possession.

• Rushing Yards - The net total amount of yards gained by a player when rushing. This stat includes deductions for yards lost while rushing.

• Rushing Touchdowns - The total amount of touchdowns scored by a player as a result of rushing into the end zone.

• Rushing Attempts - The total rushed attempts made by a player.

• Receptions - The total amount of times a player was able to successfully catch the ball from a throw.

• Receiving Yards - The net total amount yards gained by a player as a result of a pass. This includes yards gained or lost after the catch.

• Receiving Touchdowns - The total amount of touchdowns resulting from a pass caught by a player.

• Touchdowns - Total amount of touchdowns scored by a player from receiving, rushing, returning a kick, intercepting a throw, returning a punt, or recovering a fumble.  

• Sacks - Total amount of times a player was able to successfully tackle a quarterback behind the line of scrimmage or if the quarterback ran out of bounds behind the line of scrimmage. A player can be credited with a half sack if multiple players contribute to sacking the quarterback.

• Caught Interceptions - Total amount of times a defensive player successfully catches the ball from the opposing offense, resulting in a turnover of possession.

MLB

• Total Bases - The total amount of bases gained by the batter through hits only. A single = 1 base, a double = 2 bases, a triple = 3 bases and a home run = 4 bases.

• Runs - The total runs scored by a player.

• Hits - The total hits recorded by a player. This excludes reaching base due to error or fielders choice.

• Home Runs - The total home runs hit by a player.

• RBIs - The total runs batted in by a player.

• Strikeouts - The total amount of strikeouts recorded by the pitcher.

• Pitching Outs - The total amount of outs recorded while the pitcher is still in the game. The pitcher does not need to record the outs himself.

• Hits Allowed - The total amount of hits the pitcher allows.

• Walks (pitcher)- The total amount of batters walked by the pitcher.

• Earned Runs - The total amount of earned runs given up by the pitcher.

• Pitches Thrown - The total amount of pitches thrown by the pitcher.

• Hits+Walks - The total amount of hits and walks recorded by the batter.

• Singles - The total amount of singles recorded by the batter. The batter must not advance further than first base on the hit.

• Doubles - The total amount of doubles recorded by the batter. The batter must not advance further than second base on the hit.

• Triples - The total amount of triples recorded by the batter. The batter must not advance further than third base on the hit.

Soccer

• Goals - Total amount of goals attributed to a player.

• Total Shots - Total shots attempted by a player. These include shots on target, shots off target, and blocked shots.

• Shots on Goal - An attempt that goes into the goal (that's not attributed as an own goal) or a clear attempt to score, that was saved by the goalie or cleared by the last man, that would have otherwise gone in. Shots hitting the frame of the goal or blocked shots do not count as shots on target. Shots that hit the frame of the goal and go in, will count as a shot on target.

• Assists - The final touch leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.

• Goal Allowed (GK) - Total amount goals conceded by the goalkeeper. This includes own goals and goals scored from penalties taken in regular and extra time.

• Goals + Assists - The sum of the goals and assists scoring categories.

• Saves - A goalkeeper preventing the ball from entering the goal when facing an intentional attempt from an opposition player. A save can be done using any part of the goalkeeper’s body. Saves can be caught, collected, hit away from danger area, parried safe, or touched away from goal.

• Passes - any intentionally played ball from one player to another player on the same team. Goal Kicks, Free Kicks, Corner Kicks, Kick-offs, and Penalties can all count as passes, but Crosses, Throw-Ins, and Keeper Throws do not. All passes are scored as total passes attempted, including both successful and unsuccessful attempts.

• Tackles - an attempt by a defensive player to meet an opponent and take the ball away from them. All tackles are scores as total tackles attempted, including both successful and unsuccessful attempts.

• Stats accumulated in extra time count towards a players scoring excluding penalty kicks taken as part of a shootout. Penalty kicks taken as part of a shootout do not count towards a player's shot, shots on goal, goals, or any other stat.

NBA and CBB

• Points - The total amount of points scored by a player.

• Rebounds - The total amount of rebounds a player has collected on either offense or defense. A rebound occurs when a player recovers the ball after a missed shot.

• Made Three Pointers - The total amount of 3-point field goals that a player has made.

• Points + Rebounds + Assists - The total amount of points, rebounds, and assists combined together recorded by a player.

• Points + Rebounds - The total amount of points and rebounds combined together recorded by a player.

• Points + Assists - The total amount of points and assists combined together recorded by a player.

• Rebounds + Assists - The total amount of rebounds and assists combined together recorded by a player.

• Made Free Throws - The total amount of free throws made by a player.

• Blocks - The total amount of blocks recorded by a player. A block occurs when an offensive player attempts a shot, and the defensive player tips the ball, blocking their chance to score.

• Steals - The total amount of times a defensive player takes the ball from a player on offense, causing a turnover.
• Turnovers - The total amount of turnovers recorded by a player. A turnover occurs when the player on offense loses the ball to the defense.

• Steals + Blocks - The total amount of steals and blocks combined together recorded by a player.

NBA/WNBA All-Star

Round Score (3-Point Contest): A cumulative score for a player’s performance in a single round. Each normal ball made counts for 1 point, Moneyball shots made count for 2 points, and Starry ball shots made count for 3 points, for a total max score of 40 points per round. In the event of a tiebreaker, their score during this tiebreaker round will not be applied to any previous Round Scores.

• Moneyballs Made (3-Point Contest): The number of multi-colored Moneyball shots made by a player in a single round. Out of the 5 racks each player shoots from, 4 of them will have 1 Moneyball each and the 5th rack (in the player’s location of choice) will have all Moneyballs, for a total of 9 in each round.

• Starry Shots Made (3-Point Contest): The number of Starry ball shots made by a player in a single round. These shots are placed deep behind the 3-point line, one between racks 2 and 3 and one between racks 3 and 4, about 30 feet from the basket. Players will attempt only 2 of these shots per round.

• Round Score (Dunk Contest): A cumulative score grading a player’s dunks for a round of the contest. In each round, a player will perform 2 dunks. Each of these dunks will be graded on a scale from 40 to 50 by 5 different judges, and the average of those 5 scores will be the score for that dunk. The player’s Round Score will be their combined score from their 1st and 2nd dunks in the round. In the event of a tiebreaker, their score during this tiebreaker round will not be applied to any previous Round Scores.

NHL

• Goals - The total amount of goals scored by a player. The last player to touch the puck before it fully crosses the opponent’s goal line is awarded a goal scored. In rare cases where an opposing team’s skater directs the puck into his own goal, the player of the attacking side who last touched the puck shall be credited with the goal.

• Points - The total amount of goals plus assists recorded by a player. The goal scorer cannot get an assist as well, even if he was involved in passing the puck before scoring the goal.

• Assists - The total amount of assists recorded by a player. Assists can be rewarded to a maximum of two players touching the puck before the goal scorer, provided the opposing team has not controlled the buck between potential assists and the goal being scored. Goals scored without teammates passing or otherwise touching the puck before it gets to the goal scorer are said to be unassisted and no assists are awarded.

• Shots on Goal - The total amount of shots on goal taken by a player. Attempts blocked and missed shots are not included.

• Saves - The total number of shots against that are stopped by a goalie.

• Goals Allowed - The total number of goals allowed by a goalie. Opponent shots taken on a goalie minus that goalie’s saves equals goals allowed.

UFC

• Significant Strikes - any distance strike or a clinch/ground strike that is considered a power strike by official scorers

• Takedowns - a successful attempt at knocking the opponent off balance and forcing them to the ground, landing on top of them

• Submissions - winning a fight as a result of forcing your opponent to declare that they would no longer like to continue, either by tapping out or verbally to the referee

• Knockouts - winning a fight as a result of knocking out your opponent or by a referee or fighter corner stoppage (TKO)

• Fight Time (Minutes) - the total length of the fight, in minutes, displayed in decimal form. Every 0.25 minutes is equivalent to 15 seconds, so a fight lasting 5 minutes and 15 seconds would be 5.25 minutes

TENNIS

• Aces - a serve that is not touched by the returner, resulting in a point for the server

• Double Faults - when a serving player makes two mistakes in the same point, resulting in the point being awarded to their opponent

• Breakpoints Won - number of games won by a player where their opponent is serving

• Games Played - the total number of games played by a player in the match

• Games Won - the total number of games won by a player in the match

• Games Lost - the total number of games won by a player in the match

• Sets Lost - the total number of sets lost by a player in the match

Olympics Stats

• Total Score (Gymnastics) - the score given by judges, rounded to 2 decimal places.

• Attack Points (Volleyball) - the total number of points scored on Attack hits

• Block Points (Volleyball) - the total number of points scored on Block hits

• Serve Points (Volleyball) - the total number of points scored on Serves

• Kills (Volleyball) - an attack that isn't returnable by the opposing team or leads to a blocking error, leading directly to a point

• Blocks (Volleyball) - when a player blocks the ball coming off an attack, falling back into the opponent’s court and resulting in a point

• Aces (Volleyball) - when a player’s serve leads directly to a point for their team

• Digs (Volleyball) - when a player passes the ball coming off of an attack by the opponent

• Total Goals (Field Hockey) - includes Field Goals, Penalty Stroke Goals, and Penalty Corner Goals

• Time (Swimming) - the official time recorded by the player in the listed event, scored to 2 decimal places

• Time (Track) - the official time recorded by the player in the listed event, scored to 2 decimal places

NASCAR

• All stats will be graded based on the results at the end of the race, meaning that any changes as a result of inspection after the race will not be taken into account.

• Race Points - the number of points awarded to the driver based on their race finish and individual stage finishes. Finishing place points are awarded as 40 for the winner, 35 for 2nd place, 34 for 3rd place, and continuing to decrease by one for each spot down to 1 point for places 36 - 40. Additionally, the top 10 finishers in each stage will receive points, with 1st place receiving 10 and counting down to 1 point for 10th place. This stat will only include Regular Season points.

• Laps Led - the total number of laps where the driver is in 1st place.

• Cars Passed - the number of spots that the driver moved up or down from their starting position to their finishing position. For example, if a player starts in 5th place and finishes in 1st place, their Cars Passed would be 4. If they started in 5th place and finished in 10th place, their Cars Passed would be -5.

• Fastest Laps - the number of laps in the race where the driver had the fastest recorded time around the track

Stat Corrections and Data Errors

If a stat correction occurs or Boom’s scoring feed provides erroneous data, Boom reserves the right to evaluate the error’s impact on any resolved questions and entries. In the event there is a scoring error, Boom may resettle all impacted entries and adjust any payouts or losses from the incorrectly scored entries within 30 minutes of the game ending. If there are official stat corrections 30 minutes or more after the game has ended, those stats, entries and payouts will be determined by Boom in its sole and final discretion.


Cancellations and Ties

Cancellations

Each question cancellation reduces the amount of scored questions within an entry and regresses the entry payout down a pick.

• 5 picks in an entry regress to 4 picks
• 4 picks in an entry regress to 3 picks
• 3 picks in an entry regress to 2 picks
• If an entry has 2 picks remaining and one gets canceled, then the entry will be canceled and refunded.

After each cancellation the entry gets revalidated to make sure there is a valid amount of picks left and that the remaining eligible picks are all from 2 different teams. Entries that fail to meet these qualifications as a result of a cancellation will be canceled and refunded.

Questions where a player did not play are equal to cancellations. In the event of a player not playing in a matchup question, the entire question will be canceled. Below are the conditions for an inactive player:

• NFL/CFB - if a player doesn't play a snap.
• NBA - if a player plays 0 minutes.
• MLB - if a player isn’t in the starting lineup (excluding pitchers). If a pitcher does not start but does enter the game in relief, that pitcher is considered active.
• NHL - if a player does not have at least 1 second time on ice (skater), if a player doesn’t start (goalie).
• Soccer - if a player doesn’t start.
• Tennis - if a player doesn't start the match.
• MMA/Boxing - if the fight does not begin or if it ends in a no contest. If the fight ends in a disqualification or a draw, all questions will be scored as usual.
• NASCAR - If the race is canceled or relocated before starting, all questions will be canceled. If a race starts and is suspended, questions will stand as long as the race is resumed and finished within 7 days of suspension, even if the race ends up being shortened. If it takes more than 7 days for the race to be completed, questions will be canceled.

*Inactivity is subject to duration asked in the question (e.g, 1st Half, 2nd Half, etc). Shortened games that are deemed “official games” will be scored as usual.

If a game is postponed, questions for the game will be canceled. Boom may also cancel all questions for a game that has been suspended depending on the duration and time of the postponement.


Ties

Ties are considered as eligible questions. Each tied question regresses the entry payout down a pick.

• 5 picks in an entry regress to 4 picks
• 4 picks in an entry regress to 3 picks
• 3 picks in an entry regress to 2 picks
• If an entry has 2 picks remaining where one is correct and the other is a tie, the user is subject to a payout. However, if an entry has 2 picks remaining where one is a tie and the other is incorrect then the entry won’t have a payout. If all eligible picks in an entry are tied then the user will be refunded their entry fee.

Cancellations rules supersede ties in the event both occur in an entry. Entry must remain valid (see Entry Restrictions section above).


Entry Cancellation and Editing

Submitted entries are final. They cannot be canceled or edited for any reason.


Scoring

Live tracking should not be treated as official scoring or the final result of an event. Official scoring and results will be posted once the game has concluded and box score stats have been finalized.

Overtime scoring is included for most sports, with a few exceptions:

• Penalty shootouts in soccer
• Penalty goals in hockey (NHL)
• Playoff holes in golf


Eligibility to Play

Users must be 18+ years of age to play and deposit (19+ in Nebraska) and all users must have only 1 account. If a user is found to be less than 18 years old, their account will be banned and all their entries will be canceled and refunded. If a user is found to have more than 1 account, they will be subject to a ban at Boom’s discretion.

Currently, Boom is available in the following states:

• Alaska, Arkansas, California, District of Columbia, Florida, Georgia, Illinois, Kentucky, Minnesota, Nebraska, New Mexico, North Carolina, North Dakota, Oklahoma, Oregon, Rhode Island, South Carolina, South Dakota, Texas, Utah, Virginia, Wisconsin.

Boom reserves the right to restrict or refuse users for any reason without an explanation.

If a user is discovered to be violating or exploiting Boom's policies and/or terms of service, their accounts will be terminated, funds forfeited, and any unauthorized funds can be seized by Boom.


Promotions

Deposit Match

Deposit match to be paid out within 24 hours of play through. Deposit must be played through within 3 days of offer unless said otherwise. Match will be paid out in bonus funds and will expire in 1 month from the time they are received. Deposit and Bonus funds must be played through in order to withdraw. One offer per user.


Player Total Promo

Boom will run promotions where there will be a featured question with an adjusted stat total for a specified player. This question will be offered for a limited amount of time. The max entry allowed for this promotion will vary. If the specified player does not play or their game is canceled/postponed, the featured question will be canceled. Standard cancellation rules apply. All the rules mentioned in the “How to Play” page and Boom’s terms and conditions will continue to apply. In the event of suspected abuse of the app’s and promotions rules, Boom reserves the right to ban the user and take actions to make the account whole.

$40 Refer-a-Friend

Users receive $25 immediately once their friend deposits $10+. Remaining $15 paid out within 24 hours of friend depositing $10+. Available from 9/11/24 at 6:30 PM EST to 9/15/24 at 11:59 PM EST. $15 paid out in bonus funds. Any suspected abuse of this promotion will result in the promotion being withheld from the referring user. All bonus funds awarded from the refer-a-friend promotion are subject to expiration 30 days after being received. Referred user must sign up and deposit within promotional window to qualify. If you did not receive your promotion after friend depositing $10+ within 24 hours window please reach out to support. (support@boomfantasy.com). All standard Refer-a-Friend rules apply. See Refer-a-Friend section below.

Refer-a-Friend

Users can refer a friend to the platform and receive $25 dollars in bonus funds for each friend that deposits $10+ dollars as part of their first deposit. The referred friends must follow Boom’s terms of service and rules, and must play through their deposit. Any suspected abuse of this promotion will result in the promotion being withheld from the referring user. In order to withdraw their bonus funds, the referring friend must first play through them. All bonus funds awarded from the refer-a-friend promotion are subject to expiration 30 days after being received. If you did not receive your promotion after inviting a friend, please contact our support team (support@boomfantasy.com).

Risk - Free First Entry

All new users are eligible for a risk - free first entry up to $100. You will receive the cash portion of your first entry back in bonus funds if your first entry loses. Bonus funds are not eligible for a risk - free entry refund. If your first entry wins, you’ll receive your winnings in cash. Additionally, users that previously received a deposit match will not be eligible for the offer. Users who had their first entry canceled and refunded won’t be eligible for the offer. Users who apply Coverage to their first entry and win any payout from that entry will not be eligible for a risk - free refund.If you have any questions or concerns regarding your first entry refunds please contact support@boomfantasy.com. Offer cannot be combined with other new user offers.

Special Contests

For those special days on your sports calendar, Boom will offer special Pick ’Em contests. Depending on the contests, users may have the option to select entries for a higher entry fee max or more legs. Variations will differ but the DFS excitement will stay the same.Boom reserves the right to modify and/or remove a promotion at any time. Exclusions apply.

Withdrawals

The minimum amount to withdraw is $10 of withdrawable funds. All bonus funds are not withdrawable and you are only allowed to have 1 pending withdrawal at a time. Upon confirming your withdrawal, we will first refund your original deposits before allocating money to either direct deposit or PayPal. Please allow for 5-7 business days for your funds to be transferred after the withdrawal request has been accepted.If you wish to cancel your pending withdrawal, please contact support@boomfantasy.com

Deposit

You must be in an eligible Boom location in order to make a deposit into the Boom Fantasy app. Deposits can be made using your Visa, Discover, and American Express credit or debit cards, via bank account or via PayPal. If any deposit is charged back or uncollected, Boom reserves the right to ban the account and cancel all entries made by the user to make the account whole. Users will not be allowed to play until Boom is refunded for the amount charged back.